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International projects source: SICRIS

Gamestorming for Innovative Teaching

Researchers (1)
no. Code Name and surname Research area Role Period No. of publicationsNo. of publications
1.  05808  PhD Jože Rugelj  Educational studies  Head  2017 - 2020  481 
Organisations (1)
no. Code Research organisation City Registration number No. of publicationsNo. of publications
1.  0588  University of Ljubljana, Faculty of Education  Ljubljana  1627082  30,480 
Abstract
The main goal of the project is to improve the quality of didactic methods and tools in the 4 HEIs forming the partnership, by designing and implementing innovative cooperative games developing a selection of competences valuable in the 21st century labor market. The main goal of the project corresponds to individual particular goals: 1. Extending the repository of didactic solutions at the 4 HEIs by implementing a joint EuroHex board game and 4 role-playing games developing mainly creative thinking, communication and group work skills, and forming intercultural awareness. 2. Increasing the 4 HEIs' potential to implement innovative teaching methods by developing a methodology for creating and applying role-playing games. 3. Increasing the academic staff's didactic competence by providing them with an e-book (with guidelines on using board and role-playing games in academic classes) and a videoguide (with sample EuroHex/role-playing game sessions along with a methodological commentary on the roles for students, teacher-moderator and the corresponding critical situations). The above-described particular goals are pursued in the cooperation of all the HEIs involved in the project. The total number of project participants is 117, this including: 16 academic teachers, 40 students, 1 professional consultant, 60 guests of the dissemination conference. The project involves the participation of persons not financed as part of the project, totaling 172, including: 150 students, 8 academic teachers, 4 professional consultants, 10 business consultants. The main activities of the project comprise: 1. Designing, testing and deploying of 1 EuroHex board game. 2. Developing the methodology for cooperative games. 3. Designing, testing and deploying of 4 role-playing games related to cultural contexts. 4. Preparing an e-book titled GameIT: Gamestorming for Innovative Teaching. 5. Producing a videoguide with methodological commentary on the games developed as part of the project. 6. Organizing an intensive study programme for academic teachers and students. 7. Dissemination of the results and good practices developed as part of the project. 8. A conference for the dissemination of the developed intellectual output (Poland).
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