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Mednarodni projekti vir: SICRIS

Gamestorming for Innovative Teaching

Raziskovalci (1)
št. Evidenčna št. Ime in priimek Razisk. področje Vloga Obdobje Štev. publikacijŠtev. publikacij
1.  05808  dr. Jože Rugelj  Vzgoja in izobraževanje  Vodja  2017 - 2020  481 
Organizacije (1)
št. Evidenčna št. Razisk. organizacija Kraj Matična številka Štev. publikacijŠtev. publikacij
1.  0588  Univerza v Ljubljani, Pedagoška fakulteta  Ljubljana  1627082  30.501 
Povzetek
The main goal of the project is to improve the quality of didactic methods and tools in the 4 HEIs forming the partnership, by designing and implementing innovative cooperative games developing a selection of competences valuable in the 21st century labor market. The main goal of the project corresponds to individual particular goals: 1. Extending the repository of didactic solutions at the 4 HEIs by implementing a joint EuroHex board game and 4 role-playing games developing mainly creative thinking, communication and group work skills, and forming intercultural awareness. 2. Increasing the 4 HEIs' potential to implement innovative teaching methods by developing a methodology for creating and applying role-playing games. 3. Increasing the academic staff's didactic competence by providing them with an e-book (with guidelines on using board and role-playing games in academic classes) and a videoguide (with sample EuroHex/role-playing game sessions along with a methodological commentary on the roles for students, teacher-moderator and the corresponding critical situations). The above-described particular goals are pursued in the cooperation of all the HEIs involved in the project. The total number of project participants is 117, this including: 16 academic teachers, 40 students, 1 professional consultant, 60 guests of the dissemination conference. The project involves the participation of persons not financed as part of the project, totaling 172, including: 150 students, 8 academic teachers, 4 professional consultants, 10 business consultants. The main activities of the project comprise: 1. Designing, testing and deploying of 1 EuroHex board game. 2. Developing the methodology for cooperative games. 3. Designing, testing and deploying of 4 role-playing games related to cultural contexts. 4. Preparing an e-book titled GameIT: Gamestorming for Innovative Teaching. 5. Producing a videoguide with methodological commentary on the games developed as part of the project. 6. Organizing an intensive study programme for academic teachers and students. 7. Dissemination of the results and good practices developed as part of the project. 8. A conference for the dissemination of the developed intellectual output (Poland).
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